GLOSSARY OF FENCING TERMS
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Absence of blade:
when the blades are not touching; opposite of engagement.
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Advance: a
movement forward by step, cross, or balestra.
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Aids: the last
three fingers of the sword hand.
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Analysis:
reconstruction of the fencing phrase to determine priority of touches.
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Assault:
friendly combat between two fencers.
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Attack: the
initial offensive action made by extending the sword arm and continuously
threatening the valid target of the opponent.
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Attack au Fer:
an attack that is prepared by deflecting the opponent's blade, eg. beat,
press, froissement.
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Backsword: an
archaic, edged, unpointed sword used in prizefighting; also singlestick.
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Balestra: a
forward hop or jump, typically followed by an attack such as a lunge or
fleche.
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Bayonet: a type
of electrical connector for foil and sabre.
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Beat: an
attempt to knock the opponent's blade aside or out of line by using one's
foible or middle against the opponent's foible.
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Baudry point: a
safety collar placed around a live epee point to prevent dangerous
penetration.
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Bind: an action
in which the opponent's blade is forced into the diagonally opposite line.
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Black Card:
used to indicate the most serious offences in a fencing competition. The
offending fencer is usually expelled from the event or tournament.
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Bout: an
assault at which the score is kept.
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Broadsword: any
sword intended for cutting instead of thrusting; sabre.
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Broken Time: a
sudden change in the tempo of one fencer's actions, used to fool the opponent
into responding at the wrong time.
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Button: the
safety tip on the end of practice and sporting swords.
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Change of Engagement:
engagement of the opponent's blade in the opposite line.
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Commanding the blade:
grabbing the opponent's blade with the off-hand, illegal in sport fencing.
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Compound: also
composed; an action executed in two or more movements; an attack or riposte
incorporating one or more feints.
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Conversation:
the back-and-forth play of the blades in a fencing match, composed of phrases
(phrases d'armes) punctuated by gaps of no blade action.
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Counter-attack:
an offensive action made against the right-of-way, or in response to the
opponent's attack.
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Counter-disengage:
a disengage in the opposite direction, to deceive the counter-parry.
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Counter-parry:
a parry made in the opposite line to the attack; ie. the defender first comes
around to the opposite side of the opponent's blade.
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Counter-riposte:
an attack that follows a parry of the opponent's riposte.
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Counter-time:
an attack that responds to the opponent's counter-attack, typically a riposte
following the parry of the counter-attack.
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Corps-a-corps:
lit. "body-to-body"; physical contact between the two fencers during a bout,
illegal in foil and sabre.
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Coule': also
graze, glise', or glissade; an attack or feint that slides along the
opponent's blade.
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Coup lance': a
launched hit; an attack that starts before a stop in play but lands after.
Valid for normal halts, but not valid at end of time.
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Coupe': also
cut-over; an attack or deception that passes around the opponent's tip.
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Croise: also
semi-bind; an action in which the opponent's blade is forced into the high or
low line on the same side.
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Cross: an
advance or retreat by crossing one leg over the other; also passe' avant
(forward cross), passe' arriere (backwards cross).
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Cut: an attack
made with a chopping motion of the blade, normally landing with the edge.
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Deception:
avoidance of an attempt to engage the blades; see disengage, coupe'
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Derobement:
deception of the attack au fer or prise de fer.
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Direct: a
simple attack or riposte that finishes in the same line in which it was
formed, with no feints out of that line.
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Disengage: a
circular movement of the blade that deceives the opponent's parry, removes the
blades from engagement, or changes the line of engagement.
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Displacement:
moving the target to avoid an attack; dodging.
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Double: in
epee, two attacks that arrive within 40-50 ms of each other.
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Double-time:
also "dui tempo"; parry-riposte as two distinct actions.
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Double': an
attack or riposte that describes a complete circle around the opponent's
blade, and finishes in the opposite line.
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Dry: also
steam; fencing without electric judging aids.
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Engagement:
when the blades are in contact with each other, eg. during a parry, attack au
fer, prise de fer, or coule'.
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En Garde: also
On Guard; the fencing position; the stance that fencers assume when preparing
to fence.
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Envelopment: an
engagement that sweeps the opponent's blade through a full circle.
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Epee: a fencing
weapon with triangular cross-section blade and a large bell guard; also a
light duelling sword of similar design, popular in the mid-19th century; epee
de terrain; duelling sword.
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False: an
action that is intended to fail, but draw a predicted reaction from the
opponent; also, the back edge of a sabre blade.
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Feint: an
attack into one line with the intention of switching to another line before
the attack is completed.
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Fencing Time:
also temps d'escrime; the time required to complete a single, simple fencing
action.
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FIE: Federation
Internationale d'Escrime, the world governing body of fencing.
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Finta in tempo:
lit. "feint in time"; a feint of counter-attack that draws a counter-time
parry, which is decieved; a compound counter-attack.
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Fleche: lit.
"arrow"; an attack in which the aggressor leaps off his leading foot, attempts
to make the hit, and then passes the opponent at a run.
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Flick: a
cut-like action that lands with the point, often involving some whip of the
foible of the blade to "throw" the point around a block or other obstruction.
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Florentine: an
antiquated fencing style where a secondary weapon or other instrument is used
in the off hand.
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Flying Parry or Riposte:
a parry with a backwards glide and riposte by cut-over.
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Foible: the
upper, weak part of the blade.
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Foil: a fencing
weapon with rectangular cross-section blade and a small bell guard; any sword
that has been buttoned to render it less dangerous for practice.
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Forte: the
lower, strong part of the blade.
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French Grip: a
traditional hilt with a slightly curved grip and a large pommel.
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Froissement: an
attack that displaces the opponent's blade by a strong grazing action.
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Fuller: the
groove that runs down a sword blade to reduce weight.
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Glide: see
coule'.
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Guard: the
metal cup or bow that protects the hand from being hit. Also, the defensive
position assumed when not attacking.
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Hilt: the
handle of a sword, consisting of guard, grip, and pommel.
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Homologated:
certified for use in FIE competitions, eg. 800N clothing and maraging blades.
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In Quartata: a
counter-attack made with a quarter turn to the inside, concealing the front
but exposing the back.
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In Time: at
least one fencing time before the opposing action, especially with regards to
a stop-hit.
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Indirect: a
simple attack or riposte that finishes in the opposite line to which it was
formed.
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Insistence:
forcing an attack through the parry.
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Interception: a
counter-attack that intercepts and checks an indirect attack or other
disengagement.
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Invitation: a
line that is intentionally left open to encourage the opponent to attack.
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Italian Grip: a
traditional hilt with finger rings and crossbar.
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Judges:
additional officials who assist the referee in detecting illegal or invalid
actions, such as floor judges or hand judges.
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Jury: the 4
officials who watch for hits in a dry fencing bout.
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Kendo: Japanese
fencing, with two-handed swords.
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Lame': a
metallic vest/jacket used to detect valid touches in foil and sabre.
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Line: the main
direction of an attack (eg., high/low, inside/outside), often equated to the
parry that must be made to deflect the attack; also point in line.
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Lunge: an
attack made by extending the rear leg and landing on the bent front leg.
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Mal-parry: also
mal-pare'; a parry that fails to prevent the attack from landing.
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Manipulators:
the thumb and index finger of the sword hand.
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Maraging: a
special steel used for making blades; said to be stronger and break more
cleanly than conventional steels.
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Marker Points:
an old method of detecting hits using inked points.
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Martingale: a
strap that binds the grip to the wrist/forearm.
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Match: the
aggregate of bouts between two fencing teams.
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Measure: the
distance between the fencers.
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Middle: the
middle third of the blade, between foible and forte.
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Moulinet: a
whirling cut, executed from the wrist or elbow.
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Neuvieme: an
unconventional parry (#9) sometimes described as blade behind the back,
pointing down (a variant of octave), other times similar to elevated sixte.
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Octave: parry
#8; blade down and to the outside, wrist supinated.
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Opposition:
holding the opponent's blade in a non-threatening line; a time-hit; any attack
or counter-attack with opposition.
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Parry: a block
of the attack, made with the forte of one's own blade; also parade.
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Pass: an attack
made with a cross; eg. fleche. Also, the act of moving past the opponent.
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Passata-sotto:
a lunge made by dropping one hand to the floor.
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Passe': an
attack that passes the target without hitting; also a cross-step (see cross).
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Phrase: a set
of related actions and reactions in a fencing conversation.
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Pineapple tip:
a serrated epee point used prior to electric judging.
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Piste: the
linear strip on which a fencing bout is fought; approx. 2m wide and 14m long.
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Pistol Grip: a
modern, orthopaedic grip, shaped vaguely like a small pistol; varieties are
known by names such as Belgian, German, Russian, and Visconti.
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Plaque': a
point attack that lands flat.
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Plastron: a
partial jacket worn for extra protection; typically a half-jacket worn under
the main jacket on the weapon-arm side of the body.
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Point: a valid
touch; the tip of the sword; the mechanical assembly that makes up the point
of an electric weapon; an attack made with the point (ie. a thrust)
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Point in Line:
also line; an extended arm and blade that threatens the opponent.
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Pommel: a
fastener that attaches the grip to the blade.
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Preparation: a
non-threatening action intended to create the opening for an attack; the
initial phase of an attack, before right-of-way is established.
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Presentation:
offering one's blade for engagement by the opponent.
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Press: an
attempt to push the opponent's blade aside or out of line; depending on the
opponent's response, the press is followed by a direct or indirect attack.
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Prime: parry
#1; blade down and to the inside, wrist pronated.
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Principle of Defence:
the use of forte against foible when parrying.
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Priority: in
sabre, the now-superceded rules that decide which fencer will be awarded the
touch in the event that they both attack simultaneously; also used
synonymously with right-of-way.
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Prise de Fer:
also taking the blade; an engagement of the blades that forces the opponent's
weapon into a new line. See: bind, croise, envelopment, opposition.
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Quarte: parry
#4; blade up and to the inside, wrist supinated.
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Quinte: parry
#5; blade up and to the inside, wrist pronated. In sabre, the blade is held
above the head to protect from head cuts.
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Rapier: a long,
double-edged thrusting sword popular in the 16th-17th centuries.
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Red Card: used
to indicate repeated minor rule infractions or a major rule infraction by one
of the fencers; results in a point being given to the other fencer.
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Redoublement: a
new action that follows an attack that missed or was parried; renewal of a
failed attack in the opposite line; alternatively see Reprise.
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Referee: also
director, president; the mediator of the fencing bout.
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Remise:
immediate replacement of an attack that missed or was parried, without
withdrawing the arm.
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Reprise:
renewal of an attack that missed or was parried, after a return to en-garde;
alternatively see Redoublement.
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Retreat: step
back; opposite of advance.
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Ricasso: the
portion of the tang between the grip and the blade, present on Italian hilts
and most rapiers.
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Right-of-way:
rules for awarding the point in the event of a double touch in foil or sabre.
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Riposte: an
offensive action made immediately after a parry of the opponent's attack.
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Sabre: a
fencing weapon with a flat blade and knuckle guard, used with cutting or
thrusting actions; a military sword popular in the 18th to 20th centuries; any
cutting sword used by cavalry.
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Salle: a
fencing hall or club.
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Salute: with
the weapon, a customary acknowledgement of one's opponent and referee at the
start and end of the bout.
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Schlager:
German fraternity duelling sword, used with cuts to the face and no footwork.
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Second Intention:
a false action used to draw a response from the opponent, which will open the
opportunity for the intended action that follows, typically a counter-riposte.
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Seconde: parry
#2; blade down and to the outside, wrist pronated.
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Septime: parry
#7; blade down and to the inside, wrist supinated.
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Simple:
executed in one movement; an attack or riposte that involves no feints.
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Simultaneous:
in foil and sabre, two attacks for which the right-of-way is too close to
determine.
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Single Stick:
an archaic form of fencing with basket-hilted wooden sticks.
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Single-time:
also "stesso tempo"; parry-riposte as a single action.
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Sixte: parry
#6; blade up and to the outside, wrist supinated.
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Small Sword: a
light duelling sword popular in the 17th-18th centuries, precursor to the
foil.
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Stop Hit: a
counter-attack that hits; also a counter-attack whose touch is valid by virtue
of its timing.
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Stop Cut: a
stop-hit with the edge in sabre, typically to the cuff.
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Three Prong: a
type of epee body wire/connector; also an old-fashioned tip that would snag
clothing, to make it easier to detect hits in the pre-electric era.
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Thrown Point: a
"flick".
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Thrust: an
attack made by moving the sword parallel to its length and landing with the
point.
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Tierce: parry
#3; blade up and to the outside, wrist pronated.
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Time Hit: also
time-thrust; old name for stop hit with opposition.
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Trompement:
deception of the parry. <LITwo Prong: a type of body-wire/connector,
used in foil and sabre.
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Whip-over: in
sabre, a touch that results from the foible of the blade whipping over the
opponent's guard or blade when parried.
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Whites: fencing
clothing.
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Yellow Card:
also advertissement, warning; used to indicate a minor rule infraction by one
of the fencers.